using GameFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityGameFramework.Runtime;

namespace LS.UGFUnits
{
    [UnitShortTitle("Config")]
    [UnitSurtitle("Clear All")]
    public sealed class ClearConfig : ConfigUnit
    {
        protected override ControlOutput In(Flow flow)
        {
            Target?.RemoveAllConfigs();
            return base.In(flow);
        }
        
    }
}